Parsingerror on phone after exporting from Godot to Android

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By Fabi1309
:warning: Old Version Published before Godot 3 was released.

Hello again guys,

yesterday I created a thread about the topic: How to export a game from Godot to Android with a specific android version… I created that topic because I got this “Parsingerror” and I thought that I can solve it with changing the Android export Version!

But after a few tries it didn’t work.

So my question is: How can I fix the parsingerror so that I can run the game on my phone.
I exported the game like it is shown in the docs!

Thanks for every kind of help!

Greetings Fabi1309

can you provide a very simple project for this?

volzhs | 2016-03-25 14:01

:bust_in_silhouette: Reply From: sleepy

It sounds like the ADB path in the android export settings is wrong. That it what was my problem anyway. I just got the Android export working, I followed the instructions in the documentation.

http://docs.godotengine.org/en/latest/tutorials/asset_pipeline/exporting_for_android.html

You have to install ADB by adding it to the Android SDK as a add on.

thanks and I tried it but I still get the parsing error on my phone :confused:

Any other ideas??

Greetings Fabi1309

Fabi1309 | 2016-03-24 22:07