So, I've finally got a mini game to work in Godot 3.0, beta 1, but when I decide to use One Click Deploy, it doesn't work at all... It finishes the "Exporting for Android", shortly after, so does the "Running on Samsung SM-T350", yet, to no avail.
I have USB Debugger enabled on my Android Device (SM-T350), Which is version 6.0.1, and I have got my JDK, ADB and my debug.keystore.
Using Windows 8