Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Kohl | |
Old Version | Published before Godot 3 was released. |
What is the best way to create a collisionshape for a physics 3D character?
There is no best way, but one way is to model a low-poly cone in a 3D editor, export it as OBJ, import it in Godot and generate the appropriate trimesh collision shape out of it?
Or generate it ingame with a script that creates the trimesh with a bit of math…
Zylann | 2017-12-05 19:51
Nice, I found in the mesh options. Thank you.
Kohl | 2017-12-06 16:16