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+2 votes

Greetings!
I am capturing an image of the current screen and then reuse it as a texture. However it doesn't work for some reason:

get_viewport().queue_screen_capture()
yield(get_tree(), "idle_frame")
yield(get_tree(), "idle_frame")

var capture = get_viewport().get_screen_capture()

var texture = ImageTexture.new()
texture.create(capture.get_width(), capture.get_height(), capture.get_format())
texture.set_data(capture)
in Engine by (70 points)
edited by

is this happening on windows or in Android ?

I am using Windows. I am also running this code twice. It works fine the first time, but on the second try it doesn't work anymore.

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