This site is currently in read-only mode during migration to a new platform.
You cannot post questions, answers or comments, as they would be lost during the migration otherwise.
+1 vote

I am new to Godot and my first multi-scene game I played around with I used a parent game level scene and simply moved between options/game/stats type scenes by adding / removing scenes from a sub node of the game scene. This seemed to work fine and was straight-forward. Then I came across the documentation on Autoloader scripts. What is the advantage of an autoloader vs my previous method? Singleton is obvious but if I don't allow my user to load the game level scene more than once, seems that accomplishes the same thing.

in Engine by (13 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.