This site is currently in read-only mode during migration to a new platform.
You cannot post questions, answers or comments, as they would be lost during the migration otherwise.
+1 vote

My display monitor's resolution is 1920 * 1080. If i lower my resolution to 1600 * 900, and set viewport size as 1600 * 900, still getviewport().getmouse_position shows mouse position beyond 1600 and 900... still it shows upto 1920 and 1080. How to calculate input position, relative to the current game screen size?

in Engine by (19 points)

what is your Strectch Mode at Project Settings > Display?

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.