0 votes

how can I draw a sprite in the center of a given tile? I tried calculating the center based on the tile size, but the sprite is always a little bit off to the upper-left corner. Note: I scale down the original texture (see below):

var world_pos = _tilemap.map_to_world(Vector2(x,y))
var quest_sprite = Sprite.new()
quest_sprite.set_pos(world_pos + _tilemap.get_cell_size() /2 )
in Engine by (64 points)

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