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Hi all,

I'm working on implementing a mini-game within my current game and was hoping that I could make this as an in-world object, using a viewport to display the mini-game when a button is pressed.

I've taken a look at the documentation here http://docs.godotengine.org/en/stable/learning/features/viewports/viewports.html?highlight=viewport , but for render targets displayed on a sub-viewport, it only gives an example of using a sprite, and the demo projects have all been updated to 3.0 (I'm still on 2.1.4).

Is there a way to instance a mini-game scene in this way, or would it be best to use a combination of animation and scene switching to achieve the desired effect?

Any advice would be greatly appreciated!

in Engine by (30 points)

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