Hi all,
I have a breakout game. Works just fine in all instances until I rotate/scale a brick.
I'm trying to add an interesting scene with an animated set of bricks. The hierarchy is:
Node2d
-- texture button
-- StaticBody2D
----CollisionShape
So in normal game situations, the ball (which is a KinematicBody2D
) bounces at correct angles etc.
Once I rotate / scale the brick though, the ball hits the brick and hugs the edge of it, slowly slowly sliding along it until it's freed.
Can anyone offer any advice as to why?