Okay I got three objects,
staticbody2D = floor
rigidbody2D = shield/ technically it's a tail for the character, but...
kinematicbody2D = character
all have a colisionshape2D node
I want the character to go through the shield &
I want the shield to touch the ground (bounce off it, and cool stuff like that)
However the shield-like tail gets caught on the character, when ever it swings around.
I can't set the collision as trigger, or it will go through the floor.
Is there a way to set a objects collision to allow pass-through for a certain object. Like collision layers or something?