You could be right, however, there is also a "Display IOS" and a "Display Android" in the Project settings, so maybe the devs have it working?
As a point of comparison, about a year ago, I purchased and played with the Construct 2 engine. In the end, I found it to be a resource hog on whatever machine I exported to -- even very simple games taxed the system -- so I abandoned it.
However, they did have one very cool feature. They did their "live editing" through the webbrowser - you would point Safari to your PC and the port you set up, and the whole thing would play out in HTML 5. Brilliant for devs and wicked simple, but their engine just stunk (also not OpenSource, proprietary license etc.).
I do have access to a MAC and OSX and would still be willing to us that system if I knew what steps to take.