How do I fix my cursor being miss-aligned in Godot?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By Lulink
:warning: Old Version Published before Godot 3 was released.

Godot acts like I’m aiming higher than where my cursor actually is. I think it’s linked to the window border because I had similar problem in other softwares, namely LibreOffice and Minecraft. In the first, using the Windows 8 compatibility pack fixed it and using full-screen mode in the later removed the border, thus fixing the problem.

If you are using display scaling above 100%, try overriding the Godot executable’s scaling mode. You can do so by right-clicking the Godot executable, choosing Properties then Compatibility, then forcing the display scaling mode to Application, then starting Godot again.

Calinou | 2018-01-29 13:07

I’ve already done this. It just lets Godot scale itself, preventing it from zooming in and getting a blurry result. It doesn’t help however with the window border and the cursor missalignment.

Lulink | 2018-01-29 18:53