I am a new user, and i am being discouraged by the amount of failures presented by the engine. And i am not exaggerating when i say 90% simply doesn't work, because i got less then that to work. I don't write the code myself, the scripts aren't mine, i don't have to take credit for bad coding.
You can assume the problem is in my application of these scripts, but that's even worse then me implying the documentation is badly written. Basicaly you are saying to a new user he is impatient, not dedicated, has trouble copying and pasting, spelling, and doesn't know what they are talking about.
My project file is a sprite against the background with a collision below, and a Kinematicbody2D with a collision floating midscreen waiting for a script that works...
I don't got some integral network of scripts interacting, i'm trying to make a single character move, the script is empty because every tutorial provides a script that doesn't work. So people can name GDquest, HeartBeast, KidsCanCode or whatever, they all failed me. The Godot 3.0 docs failed me.
I got one piece of scripting to work, i used it to test collisions, those work as expected.
I've been looking at the most simple scripts to start with, they don't work, i cannot even concieve to be bothered with the more complex stuff because i can't even implement gravity or a jump to compliment it.
So unless i get some tutorials that actually provide a working script, i might as well call it quits because patience and dedication do not serve the seemingly impossible, and i need results if i want to maintain interest in using Godot.