0 votes

I was following the tutorial here. Using 3.0. Script is attached to a KinematicBody2D node. Script has the following code:

extends KinematicBody2D

func _ready():
    #set_process(true) #Works!
    set_fixed_process(true)

func _fixed_process(delta):
    pass
in Engine by (695 points)

_fixed_process has been changed to _physics_process.
You also don't need to do the set_x function calls anymore with godot 3.

1 Answer

+1 vote
Best answer

like what @acorn said, you need to use _physics_process not _fixed_process

You are looking at wrong version document.

look v3.0 document if you are using Godot 3.0
http://docs.godotengine.org/en/3.0/tutorials/physics/kinematic_character_2d.html

enter image description here

you can change document version from here

by (9,796 points)
selected by

Ah I figured it'd be something like this. Thanks!

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