Chouce Shader Model

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:bust_in_silhouette: Asked By GearStarter

Hi people! I’m newbie and I have stupid question. Sorry.

I don’t find in Godot Engine where to set Shader Model like in Unreal Engine.

I have a problem with it. Please, help me. Where is it?

:bust_in_silhouette: Reply From: Calinou

As Godot currently offers only one renderer, there is no effective way to set a different renderer. You may see an option to do this in the Project Settings, but it won’t work until the OpenGL ES 2.0 renderer is reimplemented in Godot 3.1.

Thank you. How can I build project for several devisec? Build for Windows use one type shader model, but build for android other type shader model.

GearStarter | 2018-02-05 12:19