I want to achieve a character can follow a rotating platform to move.
However I found
move_and_slide do the job but is not perfect.
Somehow when time moves, the position of kinematic character will shift.
So how to solve it?
My code in kinematic body:
vel = Vector3()
vel.y += g*delta
vel = move_and_slide(vel, Vector3(0, 1, 0))
My rotating platform is a rigidbody in kinematic mode and rotated by animation player
please see the link below to see the shifting effect: