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For bitmap fonts, it seems the only files Godot accepts are the files created specifically using BMFont. Is that the case?

I ask since BMFont is Windows-only. Which I can handle with but it's not ideal.

in Engine by (291 points)

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I can confirm that the format is from BMFont.

Though I also noticed that on BMFont's homepage there's links to third party tools that also export fnt files. Including an [online converter] (requires Flash), an Adobe Air application, and a Java application.

by (291 points)
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