Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | garyo |
I’m new to Godot, but really liking it. I’ve made a test scene, but I’m getting some screen-door artifacts in my reflections, as seen at https://cdn.pbrd.co/images/H6ytd2F.png -see the reflection of the bottom cube face in the floor. This speckling is even worse in motion, as you’d expect.
Both the plane and cube are using SpatialMaterial with a bit of metallic and roughness. I have one directional light and a reflection probe around the scene, and that’s about it.
Any ideas about how I should fix that?
image isn’t showing man, or is it just the “test image” text?
rustyStriker | 2018-02-07 21:19
Seems like the image didn’t link. Can you see this: https://cdn.pbrd.co/images/H6ytd2F.png ?
garyo | 2018-02-07 21:42