This site is currently in read-only mode during migration to a new platform.
You cannot post questions, answers or comments, as they would be lost during the migration otherwise.
+2 votes

Good Morning,

I am using Blender and the Better Collada Exporter for my scenes. What I am trying to do is to use the exported scenes (.dae) in Godot 3 using a shared texture folder, but I can't seem to find a way for that. Is there a way already, or am I doing something wrong ?

The two ways I have found to make texturing (i.e. importing textured dae scenes) work are :

  • using the copy files option in the Better Collada Exporter when exporting. It will import textures in images/my.texture, next to my scene. For sharing textures, I guess this way would work only if all my scenes are imported in the same place but I prefer to organize them in sub-folders for clarity when there are dozens of them.
  • use a previously imported texture in my res://system/file/path/to/textures. This works fine, but the texture will be imported every time I am using it, so my res://.import/ folder will be cluttered with the same texture imported as many time as I have materials using the texture + the texture import itself. Which is not really sharing.

Is there a correct way to do shared texture in Godot 3 that I am missing, or is simply not possible right now ? (Also maybe the multiple instances in .import folder is managed at export and doesn't impact the result ?)

Thanks for your help,

in Engine by (50 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.