But gettransform() can not work in ridgind body can it?My understanding is that gettransform() does not use physics, and ignores all rules such as gravity, friction, and colisions that modify motion; wich makes it virtually unusable to make a player (plz correct me if I am wrong). Usually for physics with ridgid body we use getaxis, wich works on globall axies. So is there a getaxis_local or something that could work with the ridgid body?
Also, the "func addforce" will applyimpulse on 0, 1, and 2 (x y and z respectivly axees), are those locall or global, or can they be eather depending on the get_axis (or whatever else you will use) function?