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+1 vote

Hi everyone, i was wondering if there was a way to iterate my cells in a tilemap and detect which cells are empty?

I have created a town and would like to spawn enemies randomly but in not occupied tiles in a tilemap.

Any help is very much appreciated!

Love the engine! being trying it out for the past 4 days and i just love it!

enter image description here

in Engine by (13 points)

1 Answer

+1 vote

You either create a singleton and an array of collision tile id's and check it with array.has(val), which is what most games do, or you create two separate TileMaps, one for collision, the other for non-collision. Then it's pretty simple, just spawn monsters on tiles with id -1 on the collision TileMap.

by (1,124 points)

Godot have a constant for invalid cell in TileMaps.

INVALID_CELL = -1 — Returned when a cell doesn’t exist.

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