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0 votes

In Blender, I'm using a procedural cloud texture to make polygon water. In blender, it runs perfectly. So, I then use Better Collada (.dae) to export the model and animation to Godot, yet, the water doesn't actually do the same thing like in Blender.

Here is the animation in Blender, moving the plane slightly in a diamond pattern, making the waves moves.

However, in Godot, although it moves in a diamond shape, it doesn't render the waves. As seen here.

I've exported with "All Actions", "Export Animation" and "Apply Modifiers".

P.S: I don't know if I should ask right here, would Blender be a better place to ask?

in Engine by (164 points)

https://github.com/godotengine/godot/issues/8000

importing is that not great

perhaps try gtlf2.0 ?

https://github.com/KhronosGroup/glTF-Blender-Exporter

if it doesnt work, please create an issue report on https://github.com/godotengine/godot/issues

1 Answer

0 votes

I've had some success getting animation from blender to godot by changing the rotation type of the animation in blender.

In blender, change the rotation type for objects (3D View > Properties region (N) > Transform panel > Rotation) from XYZ Euler to Quaternion (WXYZ).

This was for bone animation and it wasn't perfect but it was closer.

by (210 points)
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