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Asked By | Footurist |
I just realized, that I can’t flip anything at runtime with PinJoint2Ds involved, due to physics messing everything up when things flip. I tried everything from disabling Physics2DServer to setting every body involved to static while flipping. I also tried flipping every single child. As soon as PhysicsBodies are involved it’s basically impossible. It’s extremely frustrating. The thing is, I NEED to flip at runtime, noother possibility. Any ideas?
What is it you want to flip? A sprite node? A scene with subnodes?
rolfpancake | 2018-02-15 13:49