+1 vote

That's it. The following code:

print(2 / 4)

returns 0 but I believe it should return 0.5. My phone's calculator returns 0.5 as well as the default Windows calculator. So, why does Godot output 0 instead of 0.5?

in Engine by (198 points)

This standard C code returns the same than Godot:

 #include <stdio.h>

int main(void) {
    float r= 2/4;
    printf("%f", r);
    return 0;

Output is 0.000000

2 Answers

+4 votes
Best answer

This is because 2 and 4 are implicit integers, so you need to use 2.0 or 4.0 to tell the script you want to compute float numbers

by (60 points)
selected by
+3 votes


by (584 points)

Also print(float(2)/4)

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