0 votes

How do you access AudioStreams or Texture via gd script, and how can you use the export keyword to change the Audiostream in the editor?

Example case:

A script that extends AudioStreamPlayer that plays an intro then switches to the main music on intro end.

Thanks in advance,

Wolf

in Engine by (12 points)

1 Answer

–2 votes

Why do you need to know the lengh?

http://docs.godotengine.org/en/3.0/classes/class_audiostreamplayer.html

there is a signal called finished. When the the thing is done, then the signal will call whatever function you created

by (427 points)
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