This site is currently in read-only mode during migration to a new platform.
You cannot post questions, answers or comments, as they would be lost during the migration otherwise.
+2 votes

I have a custom 'addon' that implements a custom resource editor. I am porting it to Godot 3.0 however, while editing it in the design (2D) view it is using the old Godot 2.0 theme which is different from how it actually eventually shows up in the editor (which uses the new Godot 3.0 theme) and is causing a bit of a headache aligning things up correctly.

So how do I set it so that it uses the new Godot 3.0 theme while editing it?

I have seen:
https://godotengine.org/qa/16166/using-godot-3-0-theme-in-project?show=16166#q16166

But the answer there points to two very long Github discussions which having skimmed don't seem to answer the question.

How can I use the Godot 3.0 default theme while editing my editor 'addon' so that I can get a WYSIWYG view of it?

in Engine by (262 points)

1 Answer

+4 votes
Best answer

To create a project theme based on the current editor theme, create or edit a Theme resource then click Edit theme…Create From Current Editor Theme in the theme editor panel. It will be based on the current editor theme properties such as background color and contrast rate.

by (12,908 points)
selected by
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.