I wish to spawn background sprites in continuous order so that BG seems infinite.
I've now learned to spawn the sprite and have it make a transition on screen, I'm just left with how can i delete it as the sprite automatically exits the scene.
(using Godot3)
tried it with visibility notifier and visibilty enabler but got these errors
0:00:00:0685 - Error calling method from signal 'visibilitychanged': 'Sprite(SpriteMove.gd)::onSpritevisibility_changed': Method not found.
Type:Error
Description:
Time: 0:00:00:0685
C Error: Error calling method from signal 'visibilitychanged': 'Sprite(SpriteMove.gd)::onSpritevisibilitychanged': Method not found.
C Source: core/object.cpp:1202
C Function: emitsignal
0:00:12:0193 - Error calling method from signal 'viewportexited': 'Sprite(SpriteMove.gd)::onVisibilityEnabler2Dviewport_exited': Method not found.
Type:Error
Description:
Time: 0:00:12:0193
C Error: Error calling method from signal 'viewportexited': 'Sprite(SpriteMove.gd)::onVisibilityEnabler2Dviewportexited': Method not found.
C Source: core/object.cpp:1202
C Function: emitsignal
here's SpriteMove.gd
extends Sprite
var vel = Vector2(1, 0)
func _ready():
#print(get_position())
set_process(true)
func _process(delta):
set_position(get_position() + vel)
func _on_VisibilityNotifier2D_screen_exited():
queue_free()
print("Deleted")