I probably could've explained this a little better. The first four lines there are from BattleWorld.cs, and the string with the path is from another script. I've already checked and yes, that first line is loading res://Scenes/Entities/Battle/Party/PlayerBattler.tcsn. It's a bit of a lengthy process, I have an autoload called PlayerManager with a List called Party. Party currently holds another autoload holding the stats of one specific party member, and that there holds the BattlerPath string. PartyMember.BattlerPath is based on this foreach:
foreach (BaseStats PartyMember in PlayerManager.Party)
There's probably a more efficient way to do all this, but that's not my concern right now.