Thanks, and sorry about the shortness in the question. I'm trying to put together a sample project.
About the const/load, my bad, when copy pasting I edited the preload, but left the const.
Then more generally, to load a scene, which in turn load other scenes async, should I use the resource_queue instead of the load/preload for those subscenes too?
Also I've tried the same (with the preload), and it works with smaller textures.