onready var TweenNode = get_node("Tween")
onready var sprity = get_node("icon")
func _ready():
TweenNode.interpolate_property(sprity, "transform/scale", sprity.get_scale(),
Vector2(2.0, 2.0), 1.0, Tween.TRANS_BACK, Tween.EASE_OUT)
TweenNode.start()
The sprite called "icon" does not react to this, why ?