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+1 vote
onready var TweenNode = get_node("Tween")
onready var sprity = get_node("icon")

func _ready():
    TweenNode.interpolate_property(sprity, "transform/scale", sprity.get_scale(), 
        Vector2(2.0, 2.0), 1.0, Tween.TRANS_BACK, Tween.EASE_OUT)
    TweenNode.start()

The sprite called "icon" does not react to this, why ?

in Engine by (25 points)

1 Answer

0 votes
Best answer

The property path for scale is "scale" not "transform/scale". You can also do "scale:x". Also, you can just use $Node/Node/Node... for accessing hirarchy below your node.

by (846 points)
selected by

Thanks Mate it worked, so "transform/scale" is the old way or what ? Because I've seen two tutorials on youtube with the same way of using properties "transform/...."

I began with Godot 3, but it's probably from Godot 2, yes.

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