Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | aaschmitz | |
Old Version | Published before Godot 3 was released. |
Hi
Are there performance issues when using a tile with rotation/mirroring (using the built in editor tools, as Mirror X, Mirror Y or Rotate x degrees), or is better to use a tileset image repeating the same tile for each “rotation”?
PS: Using latest Godot 2.1 from GitHub
Thanks!
What performance issues? If they are serious enough, maybe you should submit an issue too?
Bojidar Marinov | 2016-04-01 13:04
I don’t detect a specific performance problem, just like to know if it can be a problem when using a map with many tiles “rotated” or “mirrored”.
What is the best practice for tilesets:
- Big Tileset image with the “rotated” / “mirrored” tiles.
- Litte Tileset image with “normal” tiles and using the Godot editor to rotate / mirror it.
Thanks!
aaschmitz | 2016-04-01 14:12
Ah right, I edited it to fit better.
Bojidar Marinov | 2016-04-01 15:41