Since resource.queue.gd isn't currently working for certain devices (mine for example)...is there an alternative?

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:bust_in_silhouette: Asked By Footurist

So my game stutters horribly at scene transitions, even if it’s a simple 2d game, which is of course because atm, the scenes are being loaded and instanced at demand. The solution would be background loading, however, the above script from the docs isn’t working, so is anybody aware of an alternative?

:bust_in_silhouette: Reply From: Guilherme Furst

You can just do with ResourceLoader, and get the load_interactive(path) from that.
Or alternatively you could load a bunch of things before hand with the ResourcePreloader object.