What are the considerations/nuances of each of the compression mode types in the NetworkedMultiplayerENet class?

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:bust_in_silhouette: Asked By 2D

Hi,

I am beginning work in a project that will use the network features. I am looking through the ‘pong multiplayer’ template and notice that it uses the type: COMPRESS_RANGE_CODER. Can you please tell me the considerations/nuances of using each of the compression mode types in the NetworkedMultiplayerENet class?

These types are:
COMPRESS_NONE = 0
COMPRESS_RANGE_CODER = 1
COMPRESS_FASTLZ = 2
COMPRESS_ZLIB = 3
COMPRESS_ZSTD = 4

Thanks!