The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates. | Twitter

0 votes
func _on_Area2D_input_event(viewport, event, shape_idx):

if event is InputEventMouseButton:
    hunger.value += 50
    print("1 click")


This is my function for the mouse click. When I click the object, the hunger.value suppose to increase to 50. Currently, when I click, the value increase to 100 because it detects as double click. Is there something I'm missing here ? Hope someone can help me with this.


in Engine by (25 points)

1 Answer

0 votes
Best answer

Do this:

if event is InputEventMouseButton and event.pressed:
by (2,308 points)
selected by

Thank you for your help. It's working and registered 1 click.

It works fine, thanks.

By the way, if InputEventMouseButton detects a double click and if one of them is "event.pressed" : what is the other one ?

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.