The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates. | Twitter

0 votes

I'm getting started with multiplayer with Godot 3.0, and trying to create a platformer who handles two players. I couldn't find anything about change the Camera2D position individually inside the player scene, since Current makes camera the main for the whole scene.

in Engine by (12 points)
edited by

I solved this by creating a Node2D and manipulating its canvas

Could you please share more details about your solution?

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.