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0 votes

I'm getting started with multiplayer with Godot 3.0, and trying to create a platformer who handles two players. I couldn't find anything about change the Camera2D position individually inside the player scene, since Current makes camera the main for the whole scene.

in Engine by (12 points)
edited by

I solved this by creating a Node2D and manipulating its canvas

Could you please share more details about your solution?

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