I have figured out how to get mouse movement, but it's not something directly equivalent to Unity's Input.GetAxis("Mouse X")
.
public override void _Input(InputEvent motionUnknown) {
InputEventMouseMotion motion = motionUnknown as InputEventMouseMotion;
if (motion != null) {
// if we get here, then the input is mouse movement
// and it's now in the variable "motion"
// do something with "motion.Relative" which is the movement Vector2
}
}