The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates. | Twitter

0 votes

I have recompiled the engine with scons 3.0 to be able to use Kestrel Moon's Creature, which has been successful. However, the size of the executable is now more than 3x the size. Also, the engine seems a bit slower than the official 3.0 release. Any idea?

in Engine by (846 points)
edited by

Did you pass target=release? If not it's probably larger and slower due to the debug symbols and lower optimization level.

Oh, thanks for giving that hint! I'll give that a try now.

Scons throws the error Tools can only be built with targets "debug" and "release_debug". Since it doesn't say the argument is invalid, which it does for invalidArgument for example, it does exist. How do I make it available?

Passing tools=no as a parameter works, but obviously disables tools and the docs say it runs without editor, then. How is the official Godot release so small then?

1 Answer

0 votes
Best answer

Turns out the official one is built with release_debug, I must have overlooked that previously.

by (846 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.