I've installed Visual Studio Code and set it as my external editor in Godot, but whenever I try to open a script, C# spits out this error:
platform\windows\os_windows.cpp:2054 - Condition ' ret == 0 ' is true. returned: ERR_CANT_FORK
modules\mono\editor\godotsharp_editor.cpp:201 - GodotSharp: Could not execute external editor
editor\plugins\script_editor_plugin.cpp:1685 - Couldn't open script in the overridden external text editor
What's going on here? Am I missing a step? I really need this, as debugging with GD.Print() is driving me crazy.