Responsive to fit multiple resolutions in 3D

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:bust_in_silhouette: Asked By TobiLa

Hi, I want to achieve something similiar to this question:

https://forum.godotengine.org/9947/responsive-to-fit-multiple-resolutions

It works so far for my 2D elements, but it doesn’t affect my 3D scenes.

To be more specific, I have a 3D scene with a fixed camera, which should have a minimum width. All my the necesarry elements are displayed when having the minimum width, when the width falls below the minimum the height should be extended to the top instead. So I want the bottom of my 3d scene to stay the same and just show more of the sky.