CollisionObject input_event not triggered in subviewport

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:bust_in_silhouette: Asked By TobiLa

Hi,
I moved my scene from the root viewport to a subviewport.

Basically I just added two nodes as parents above my CollisionObject in the scene tree:

  • Control
  • Viewport
    • Collisionobject

The control node has the exact same dimensions as my root viewport, but the input_event signal of my collisionObject doesn’t get called anymore.

Does anyone have any idea why this could be happening?