CollisionObject input_event called at wrong place in subviewport

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:bust_in_silhouette: Asked By TobiLa

Hi, I moved my scene from the root viewport to a subviewport.

Basically I just added two nodes as parents above my CollisionObject in the scene tree:

  - Control
       - Viewport
            - Collisionobject

The control node has the exact same dimensions as my root viewport.
Now the input_event signal of the area is triggered not when my mouse is hovering over the area, but at the bottom of the screen:

enter image description here

Why could this be happening and how can I fix this?