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0 votes

Hello, I've been trying to follow https://github.com/kloder-games/godot-admob for iOS

I dragged the admob directory into the modules folder in the Godot source. I downloaded the Google Mobile Ads SDK and dropped the framework inside the directory "admob/ios/lib".

How do I recompile the iOS export template? I tried opening up terminal and typing
"git clone https://github.com/godotengine/godot.git" After that had finished I tried
"scons p=iphone target=debug" But it just says "-bash: scons: command not found"

Not to sure what to do.

I am using Godot v3.0.2.stable.official

in Engine by (12 points)

2 Answers

0 votes

You need scons for compiling templates.

Here is instruction for compiling iOS template.
http://docs.godotengine.org/en/3.0/development/compiling/compiling_for_ios.html

by (9,800 points)

Hey just finished compiling.

How do I open this new build?
Do I just open normal godot as before?

you need to put it in template directory.
https://godotengine.org/qa/26198/how-do-i-install-export-templates
this would help.

0 votes

For Godot 3.2.3 you can use binary precompiled modules for ad mediation networks. For iOS there is Applovin-MAX module which allows you to connect AdMob account into mediation stack.
For installation you need NativeLib addon which can be found at AssetLib.
More info: https://github.com/DrMoriarty/nativelib
https://github.com/DrMoriarty/godot-applovin-max

by (214 points)
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