I’ve already implemented noise algorithms in the past with other languages, but before I get going and reinvent the wheel one more time, I wanted to know if some of you knew about libraries/plugins/addons that can produce different types of noises (simplex, perlin, etc.) with multiple dimensions (2D to 4 D ideally). I don’t necessarily want to export the data in a texture, but if they already offer such a feature then it’s also appreciated.
My last coding endeavours were done in Swift amd Apple did a very good job at implementing all kinds of noise algorithms. Even though I got very frustrated by their half functional frameworks, I find myself longing for a similar feature in Godot.
Any pointers before I get started in that direction?