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Topic was automatically imported from the old Question2Answer platform. |
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Asked By |
tproper |
I am using the simple Icon.png that came with Godot.
I created a player with that Icon that I can move. I want to rotate the top of the sprite to face the direction the player is moving so that it looks like the sprite is turning/walking with the velocity I am applying to it.
In the future, I’ll be using a sprite of a walking person or something but as of now I just want to see how I’d go about rotating the sprite to point towards the direction of the velocity.
How can I do this?
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Reply From: |
kidscancode |
Another option if you have a velocity
vector already that you’re using for movement is:
rotation = velocity.angle()
Thanks! That worked.
tproper | 2018-05-10 21:09
Hey. This worked for me to.
But I’m trying to make it do a smooth transition. I tried using a Tween node but it doesn’t tween over the shortest angle. It makes my sprite spin 315 deg clockwise instead of 45 in the anti-clockwise direction.
Leon Oscar Kidando | 2019-05-06 12:36
you could use a lerp
rotation = lerp(rotation,velocity.angle(),0.1)
IconicPrefix | 2021-01-27 16:32
I’d recomend using lerp_angle so
rotation = lerp_angle(rotation,velocity.angle(),0.1)
TigerFighter102 | 2022-12-07 04:24
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