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Are the high level multiplayer RPC calls blocking or non-blocking? That is, when a local machine makes a remote RPC call, does it wait for a response from the remote saying the call has completed, or does it just send the call and continue with the function?

I would assume that they're non-blocking, but before I start planning things out I'd like to be sure.

in Engine by (113 points)

1 Answer

+2 votes
Best answer

Yes, they are non-blocking.

I called this code on server

    rpc( "printStuff" )
    printStuff()

remote func printStuff():
    print ( get_tree().get_network_unique_id() )

and server's printStuff() got called before client's.

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