The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates. | Twitter

0 votes

Hi guys,

I want to add an DLC-System in my game. described it für GoDot 2, but in Godot 3.0.2 the identifier "Globals" doesn't exist anymore.
Does anyone have ideas, how to load .pck files inngame in Godot 3.0 ?

Have a nice day :-)

in Engine by (32 points)

1 Answer

+1 vote
Best answer

As of Godot 3.0, the Globals singleton is renamed to ProjectSettings.

Therefore, you should now use:

by (12,878 points)
selected by

Thank you very much.
this solved the Problem.

For other guys: Here is an example:


This line loads the Package Scene5.pck which you place next to the executable of your exported Game. Then it is implemented in your Scene-Tree as you exported it. Great feature.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.