I have a scene with the following hierarchy:
+ PathFollow2D
+ Node2D
+ Sprite
What happens when I use this is both the Node2D (where I draw a health bar) and the Sprite rotate when the PathFollow2D follows the path of its parent Path.
How can I prevent the Node2D from rotating, while allowing the Sprite to rotate - that way the Sprite follows the path, but the health bar floats above the sprite without rotating?