Hello !
Can I play an animation from animatedspriteB using a Call Func track in the animation panel of animatedspriteA ?
I created a Call Func track in animatedspriteA, targeting the other animated sprite node (B), then added a key and tried writing this in the 'name' section :
play("animationnamehere")
spoiler alert : didn't work :P
Is it even possible to do something like that ? :/
Thanks for your help !