I am happy to hear that my reply helped! Godot 4 is insanely powerful, and what prevents users from tapping into that power is not something lacking in the engine, but users cannot understand how to use something (lack of documentation)
Documentation has already heavily improved in the last few months, just like its stability (both of which are Godot's Achilles' heel)
I hope whatever feature you want for your game, you find good documentation, may that be text, video or even a full demo :)